I started adding and laying out the detail this weekend. Texturing soon!


Tree Hugging

I played around with paint effects today and it ended up being really useful to create branches and trees as well as leaf foliage fairly quickly. I'm currently tweaking the settings and parameters in paint effects for vines and trying to reduce the amount of polys in the trees. 

Trees and branches that need to be trimmed more.

I completed uving the structures, but haven't textured like I said I would, since my other project is keeping me busy. The schedule still stands for texturing, lighting and rendering this week and I'm slightly behind. I'll need to layout everything as soon as possible so that I can start coloring my environment.



Continuing to create elevations based off the overhead sketch. I think I need to scale down the land just a little bit, I'm not creating a large environment.

It's pretty barren so far, but once I have the vegetation, trees and flora created, the environment will entirely be populated with it. 


Currently uving the models I have so far. It's a slow process but I expect to finish UV's by the end of today. I'll leave texturing and hopefully test renders to Sunday.


Watching Dr. Who always keep me company in UV monotony.


Missing Pages pt. 2

Layout is an important step to my environment. I want the elements to flow within the space. It also helps me create my compositions for the final images.

It's a simple process, I just create thumbnails and arrange the shapes of my structures and general assets, configuring them in space in interesting ways. In the end, I ended up liking #5 and 6. I have a river (shadow area) separating the two lands. The tree house is on top, the feast area and hut on the second bit of land. The feast area is in a circular, flat area and the hut is off to the side. Clumps of trees and bushes surround this area. To me, 5 and 6 have a nice visual flow; it's dense yet not too busy.

Layout Thumbnails #1-6

Also, more quick pig sketches with crowns.

Missing Pages pt. 1

Here are more designs of the structures I wanted in the environment. I'm posting this late, since I forgot to scan them in.

Designs for the canopy tent, hut, concept of tree house/main house

More designs for the tree house and hut.

The models for both the tree house and the hut don't have any detail on their roofs. I plan to populate the roof with branches and leaves. Both structures will have a bushy head on them. Same with the canopy tent.

The Land

Began sculpting the land and laying out the main elements. I'm still in dire need of trees and vegetation and small detail, but the rest is finished. Once layout is finished, I'll hopefully have a couple days of UV and texturing as noted on my schedule. The environment is slightly bigger than the one shown in the mock-ups. The environment is split by a small river, and there will be a bridge connecting the two lands.


Little Swine

The pig is done (just needs a swirly tail). All it needs now is to have a stick shoved up him, and placed on a hot, sweltering fire spit. This pig is a gift of the people in celebration of Summer Harvest. If it's going to be any pig, it needs to be the king of all pigs- a gift fit for the Gods, or Goddesses in this case. Once I have the layout of everything, I'll probably go back to tweak the design of the pig/boar a bit more to make it look more of the swine of royality.



Ok, so far the structures are almost done. I just need to add a couple little details like support beams for the tree boat house. Originally, I had the tree house look like a generic-looking house you'd find in a child's backyard. I didn't know which drawing I wanted my cooking hut to be based on, but after combining different elements from all of them, I'm pretty pleased with this one. The style for these structures are a mix between oriental and tribal/native- there's a lot of angular, sharp elements, combined with solid, linear components such as the wooden beams and piers.

*Update* 10/21/09 8:01 PM

Added more screenshots. Now with occlusion.


Most of my assets are done- fruit, barrels, tables, plates, pans, pots, and such. What I haven't done are the different plants and trees that will smother my environment. I feel those should be worked on once I have the main components done and layed out on the land. I'm currently finishing the structures as of now. The roast pig is still wip!


Testing the Waters

Found a very nice tutorial in creating, well, essentially the style I want my environment to be in. Even though the tutorial is done in 3DS Max, I think I can apply the same process in Maya. What Weiye Yin did is simply hand-paint the textures for the tree bark, leaves, and grass. Yin also used alphas and planes for the leaves and grass to create that density without having to spend a lot of polys. An Omni light for primary and Skylight for secondary lighting and GI with a few tweaks and the final images looks beautiful. It's a simple tutorial with great results, so I'm looking forward to texturing and lighting once I have all the preparations set.

Final Pitch Presentation

Scrambled to get my Art Bible, Style Guide, and Mock-ups done before presentations last night. I finally decided to base my conceptual environment on a feast in celebration of the Goddess of Summer Harvest. I think I have a solid plan to go with, and based with the experiences I have hosting annual summer parties, I can get an ideal image in my head of all of the assets and models I need in the scene. Hopefully I can chug out the models before or during Week 6, as stated on m schedule, so that I can have enough time to light and render the environment.